價格:免費
檔案大小:52.1 MB
版本需求:需要 iOS 8.0 或以上版本。與 iPhone、iPad 及 iPod touch 相容。
支援語言:丹麥文, 俄文, 加泰羅尼亞文, 匈牙利文, 印尼文, 土耳其文, 巴克摩文挪威文, 希伯來文, 希臘文, 德語, 捷克文, 斯洛伐克文, 日語, 法文, 波蘭文, 烏克蘭文, 瑞典文, 簡體中文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 英語, 荷蘭文, 葡萄牙文, 西班牙文, 越南文, 阿拉伯文, 韓語, 泰文, 馬來文
Relive your childhood by playing this awesome Ludo Game with your family, friends or anyone in the world with the online multiplayer feature.
History:
Pachisi originated in India by the 6th century. The earliest evidence of this game in India is the depiction of boards on the caves of Ajanta. This game was played by the Mughal emperors of India; a notable example is Akbar.
Rules:
The objective of the game is pretty straightforward Two, three, or four may play, each player gets 4 tokens. These tokens must make a full turn of the board and then make it to the finish line.
The player who gets all four tokens to the finish line first is the winner. However, each move can only be made based on the number decided by casting a six-sided dice, and each token can only move out of their home by casting a number six on the dice. Additionally, the competition factor of the games is upped by the fact that while moving if another player’s token lands on the same square as your token, then your token will automatically be sent back home and you’ll need to roll a six again.
Ludo’s AI:
The AI behind the Ludo’s game is completely built by keeping-in-mind that the outcome of dice is always random and unpredictable whether it is thrown by player or AI and it has an intelligence to devise a strategy to cut opponent coins and choose its own coins to move. Other than this, it doesn't have any control over the outcome or result of the dice. It is always RANDOM.
Support and Feedback
If you have any technical problems (or) payment related questions please email us at info@playzio.net
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支援平台:iPhone, iPad